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21
World Bosses / Wade's World Boss Team Strategy 1
« Last post by Deadmanwade on August 27, 2016, 01:54:46 AM »
These are the teams I use frequently:

Captain Marvel (L), Floki, Red Skull
Possible Substitutes (ModoK for energy team lead.  Ronin for overall buff to Loki, Coulson as a sub for red skull, gives similar cooldown but has better offensive options)
This is a mild change from a pretty standard team.  Cap is only there for her 30% energy damage lead.  Red Skull is only there for the cooldown reduction team up with Loki.  Floki does ALL the heavy lifting for this group, the only time I ever switch to one of the others is if someone gets lucky and drain my shield.
Vs. Proxima:  as long as you have some lightning resist strikers this should be an easy win.  During the last stage of the battle you may want to save your team-up for emergencies as this will break you from stun lock.  If this happens it will be the only time in this fight that I swap out.  As always with Floki teams, the clones do all the work, just run around making sure your shield stays up.
Vs. Black Dwarf:  I n general this should be an easy battle, really the only danger is him beginning his ground pound early in round 2.  Once the ground pound starts, make sure you are staying away and letting clones exclusively do the damage.  If you get caught in the spin in stage 3, or think you are about to, time to swicth.
Vs. Corvus Glave:  Ugh, second roughest fight for a FLoki team.  If you do not have alot of dodge ignore strikers, be prepared to do alot of work.  Unfortunately, since the dodge ignore does not affect the clones, the last stage is all you and your circle.  best bet here is to make sure you have at least one or two strong strikers as they seem to ignore Corvus' high dodge.  this one probably takes the longest for a Floki team
Vs. Super Giant:  With her high energy resistance, this could be a difficult battle for a Floki team, but it really isn't  Just go all in with your strongest on attack strikers.  Maybe throwing in Sister Grimm (who doesnt give on attack but is +10% energy)
vs. Ebony Maw:  Ebony is a pain with his iframes, but Floki does not care about these things   Load up[ on good strikers and make sure you only hit the team up after Ebony has finished an iframe attack, he is less likely to use another one immediately and you can get most of your team up attack off
vs. Thanos:  hardest battle for FLoki.  requires good kiting ability, smart use of shield and Cooldown on both self and team-up.  The trick is to get Thanos off of his first form as quick as possible.  This is the form that dispels more than the others.  Strong strikers will allow you to do this reasonably quick, should be the first minute or minute and a half.  After this it will be possible to get into a rhythm, especially when Thanos does the attack which errupts from him in 8 different directions.  He will stay there for awhile, just stay in a zone you are safe and unload on him.  When he switches to his third form and rains fire from the sky, I always switch to Cap who is pretty fast and can stay ahead of the blasts.  Also, she is the most expendable on the team as her lack of iframes really hurt.

Starlord(L), SharoN Rogers (T2), Sharon Carter

Possible Substitutions:  War Wolf (lead), Daisy.  Very potent combo for Sharon as you can do massive damage if timed right, although I save them for my Proxie team, explained in a later post)

Starlord is only here for his leader ability and Sharon Carter is only here to give Rogers extra cooldown

vs. Proxima: easy battle here, Proxie's own insane damage will work against here pretty severely.  Just shield, 5 and 6 skill your way to victory
vs. Black Dwarf: another mostly easy battle here, unless he gets overzealous with his ground pound when your shield is on cooldown.  Strategy is the same.
vs. Corvus Glaive: as always, dodge ignore strikers are your bread and butter here, without them there will be many attempts.  If you can time your shield for when he uses his 3 row attack, especially if your are close, you can do massive damage
vs. Super Giant:  hahahah, easy, only thing to watch out for is poorly timed fear trapping you in lasers when your shield is on cooldown.  Probably the easiest of all the bosses for Sharon R.
vs. Ebony Maw:  Annoying as always.  Careful timing of skills is key as many of your skills take too long.  Often you will lose out on the strike associated with the shield, but he should be easy to hit hard back
vs Thanos:  Thanos being able to strip your shield is highly annoying but you can still do massive damage to him quickly to take him out of this mode.  Once he gets to stage 2 this is a standard tank and spank
vs. iThanos:  SHaron is the only team I have been able to beat iThanos with at this point.  It is similar to normal Thanos but requires more knowledge of his attack pattersn to know when to use your iframes.  Before any of his fire from the sky attacks(he steps into a portal on the ground) use an iframe attack and you will cancel his skill use.  Smart tags can do the same thing.  The one time I beat him My Sharon was the last one standing and only had 120 hp left.
22
Cards / Re: My current card sets.
« Last post by Deadmanwade on August 25, 2016, 03:08:52 AM »
those are some awesome cards with a sexy Cooldown rate.  Only two wasted stats, that is some solid work sir
23
Cards / My current card sets.
« Last post by Rumbaar on August 24, 2016, 02:19:29 PM »
For me I feel that Skill Cooldown is the most important of the skills to max, with the current max of 50% you need to try and get close to it but don't waste other gear slots on it.

My best card stats-wise, I don't think I could have gotten a better combination of options.


Of course Loki is key in any card list, with 2 important primary stats.  Lucky here not any major wasted options.


Marvel Zombies, once again because of 2 important primary stats.   It's a shame I have 2 wasted skills here, and I'm working on advancing or replacing this one with a better combination


Black Widow because of her decent primary stats, and it's current secondary stats of Skill Cooldown.  Still working on a higher card with Skill Cooldown to replace with.


Punisher is only here for the Skill Cooldown, Defense Penetration is okay.  But I would rather have some better skill boosts, working on a better version or alternate option. 


Current stats, with 31.2% Skill Cooldown I can get almost maxed cooldown with some gear slot focus or hero specific traits.  All attack and dodge boosts are good.  But working on a better Drax to possibly replace Punisher


This was my latest result of Drax, and lost out on some better attack boosts unfortunately.   Now to use or use in a combination to fix other Mythical?

24
Cards / Re: Deadmanwade Cards
« Last post by Rumbaar on August 24, 2016, 12:35:12 PM »
Nice consolidated stats, with limited wasted ones.  Which is very hard to do.  I feel Skill Cooldown is the best of the stats to focus on and mine focus on getting that high, I'll post my current cards soon.
25
Cards / Deadmanwade Cards
« Last post by Deadmanwade on August 24, 2016, 11:39:44 AM »
Marvel Zombies #2 (rank 4) 5 Star
-  Dodge +8% (very good)
-  Cooldown Time 8% (amazing)
-  Mind Resist +5.1% (waste)
-  All Defense +5.4% (useful)
-  Movement Speed +5.7% (useful
Loki #17 (rank 3) 5 Star
-  All Attack +7.5% (very good)
-  Cooldown Time 7.5% (amazing)
-  Critical Damage +5.1% (very good)
-  Energy Defense +5.7% (ok, I guess)
-  5% chance when crit, Physical Attack 20% up for 15sec (ok, limited usefulness)
Black Widow #20 (rank 2) 5 star
-  All Defense +7% (useful)
-  Max HP +7% (useful)
-  Critical Damage +5.1% (very good)
-  Recovery Rate +5.4% (very useful)
-  Defense Penetration +5.7% (useful)
Civil War (2006) #4 (Rank4) 5 star
-  All Attack +8% (very good)
-  Physical Defense +8% (decent)
-  Cold Resist +5.1% (waste)
-  Cooldown Time +5.4% (amazing)
-  Energy Defense +5.7% (decent)
S.H.I.E.L.D.(2014) #8 (rank 2) 6 star
-  Posion Resist +8%(waste)
-  Dodge +8%(very good)
-  Max Hp +5.1% (decent)
-  Crowd Control Time 5.4% (decent)
-  Physical Defense 5.7% (decent)
-  Critical Rate +6% (very good)


Totals:

Crit Rate:  +6% (could be better)
Critical Damage +10.2% (decent)
All Attack +15.5% (very good)
Defense Penetration +5.7% (decent, although there is some argument over how good it is)
Movement Speed +5.7% (decent)
Cooldown Time 20.9% (very good, still pretty far away from cap of 50% so smart raccoon is still useful iso set for me, I do want it to be better though)
Crowd Control Time +5.4% (is alright, probably more useful than I think, but I dont notice it)
Dodge +16% (helps several characters approach dodge cap so useful, but actually hurts Sharon Rogers)
All Defense +12.4% (very useful cant complain)
Max HP +12.1% (very useful, more Hp is never bad)
Physical Defense +13.7% (coupled with all defense is pretty good)
Energy Defense +11.4% (coupled with all defense is pretty good)
Recovery Rate +5.4% (would like this higher since so many characters rely on recovery rate)
Cold Resist +5.1% (waste of space)
Poison Resist +8% (slightly more useful than cold due to its use in missions, but overall a waste)
Mind Resist +5.1% (meh)

Overall I think my card stats are pretty decent, with only 3 things that are a waste.  with these cards and my characters I am able to compete at a moderately high level.
26
General / Re: Requested Folders
« Last post by Rumbaar on August 24, 2016, 08:48:38 AM »
Okay I've created some child boards to better organize them.  We'll see how it goes.

Will be great to have a shared resource for ideal team and hero combinations and settings.
27
General / Re: Requested Folders
« Last post by Deadmanwade on August 24, 2016, 07:21:08 AM »
Its your site sir, you design how you want, I just like things very orderly and threads can get very long and cumbersome to follow.
28
General / Re: Requested Folders
« Last post by Rumbaar on August 23, 2016, 09:03:52 PM »
Sure can setup some of those, though some of those can be served as threads within general sections?

29
General / Requested Folders
« Last post by Deadmanwade on August 23, 2016, 07:35:28 AM »
Hey, i was wondering if we could get some extra options for posting stuff here.  Ideally what I would like is a place where we can discuss our cards(what we have, what we should have, both individually and as a set), our characters(levels, iso sets, gear load out, strategy to use, teams, etc), our World Boss teams (with times and strategy), our dimension rift info (with times), Alliance battle (teams and strategy) our miscellaneous(shield lab, anything else we feel like discussing) and perhaps a bio section about how long we have been playing, VIP level, etc)

So what do we think, did I cover everything?
30
Tips & Tricks / Gear stats and percentage bonus from them
« Last post by Rumbaar on June 06, 2016, 02:19:00 PM »
Gear raw numbers translate into % boost to stats, tentative information

Stat NameMax increase %Raw number% boost
Crit Rate75%1331%
Crit Damage200%1001%
Atk Speed130%3331%
Dodge75%1331%
Skill CD50%1681%
Def Pen50%2001%
Move Speed130%3331%
Crwd Control75%1331%
Recover Rate250%2001%
Element Dmg Resist200%1331%
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