Author Topic: MxO Emulator V2.1  (Read 43496 times)

0 Members and 1 Guest are viewing this topic.

Offline CloudWolf

  • Matrix Online, the
  • *
  • Posts: 33
  • Karma: 1
  • Gender: Male
MxO Emulator V2.1
« on: October 20, 2009, 07:50:01 PM »
In case anyone didn't know or hasn't been following it, MxOEmu Version 2.1 aka "The one where emotes work", has been released.

I've zipped together everything you need to get it running as well as some developer tools to help you get around, spawn npcs and change clothes. Here's a link to the 7z on my SkyDrive:

http://cid-9a11ed28fbac17d9.skydrive.live.com/self.aspx/MxO%20Stuffs/MxOEmu2.1.7z

Oh, you do need the latest version of the game before shut down for this to work. If you've gone and deleted it (doy!) heres a download link taken from the emu forums themselves:

http://mxoemu.info/MatrixOnline.7z
« Last Edit: October 22, 2009, 12:22:53 AM by CloudWolf »

Offline Cobalt

  • Matrix Online, the
  • *
  • Posts: 5
  • Karma: 0
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #1 on: October 21, 2009, 02:01:34 AM »
Hmm, now where to get the latest version of the game files is a good question!

Offline Cobalt

  • Matrix Online, the
  • *
  • Posts: 5
  • Karma: 0
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #2 on: October 21, 2009, 02:06:45 AM »
Nevermind, found it :)

Offline CloudWolf

  • Matrix Online, the
  • *
  • Posts: 33
  • Karma: 1
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #3 on: October 22, 2009, 12:23:18 AM »
Updated with a link for the full client.

Offline Rumbaar

  • Future Fight
  • *
  • Posts: 371
  • Karma: 9
  • Gender: Male
  • Inherent Omniscience
    • rumbaar.net
Re: MxO Emulator V2.1
« Reply #4 on: October 27, 2009, 11:40:29 AM »
Hmmm very interesting.

Are we able to join group instances yet? Or still just a solo affair?

Offline Drint Blasters

  • Matrix Online, the
  • *
  • Posts: 17
  • Karma: 0
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #5 on: November 02, 2009, 05:36:01 PM »
someone explain what this is

Offline Rumbaar

  • Future Fight
  • *
  • Posts: 371
  • Karma: 9
  • Gender: Male
  • Inherent Omniscience
    • rumbaar.net
Re: MxO Emulator V2.1
« Reply #6 on: November 03, 2009, 09:53:40 AM »
It's a way of gaining access to MegaCity once again.  From what I read a while ago, you are limited to what you can do.  But also you can do a lot more via the admin console, spawn stuff and change your appearance etc.

Offline CloudWolf

  • Matrix Online, the
  • *
  • Posts: 33
  • Karma: 1
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #7 on: November 03, 2009, 08:52:48 PM »
Solo for now. They're currently working on getting Hyper Jump working. Chats working between the player and a bot but no real 2P support as of yet.

Main place for Emu news is at their development forums but I'll try and keep this thread up-to-date as well.

Offline Zenii

  • Matrix Online, the
  • *
  • Posts: 16
  • Karma: 0
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #8 on: November 06, 2009, 07:09:39 PM »
oooo thank you for the updates on this project ^^

Offline CloudWolf

  • Matrix Online, the
  • *
  • Posts: 33
  • Karma: 1
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #9 on: November 17, 2009, 10:48:26 AM »
Yup, so HJ's been put on indefinate hold but it looks like the multi-player work is going pretty well. Area chat is working and npcs that one character spawns can be seen by another.

Looks like we might be gearing up to a simplistic multi-player release before years end ^_^

Offline Rumbaar

  • Future Fight
  • *
  • Posts: 371
  • Karma: 9
  • Gender: Male
  • Inherent Omniscience
    • rumbaar.net
Re: MxO Emulator V2.1
« Reply #10 on: November 17, 2009, 10:57:27 AM »
Oh rly?!  I might have to install it again on my new laptop and give it a try.  Funny I would have though HJ would be a lot easier than multi-player ability.

So they have a client where two people from different computer locations are in the one instance and can see actions from the other client?

Offline CloudWolf

  • Matrix Online, the
  • *
  • Posts: 33
  • Karma: 1
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #11 on: November 17, 2009, 11:03:54 AM »
Theoretically, yes.

He's got a rudamentory client manager in place. Not sure how many concurrent users it'll be able to handle in the end but he's had at least 2 local hosts managed, with working area chat.

And apparently the whole basis of the thing is already network enabled (I enquired about this with the original dev and got mocked for my apparent nubliness =P).

Offline Rumbaar

  • Future Fight
  • *
  • Posts: 371
  • Karma: 9
  • Gender: Male
  • Inherent Omniscience
    • rumbaar.net
Re: MxO Emulator V2.1
« Reply #12 on: November 17, 2009, 11:16:36 AM »
Well that sounds promising, but yes hopefully can get like the WoW rogue servers you can join.  But I think those are only because the whole source code for the servers was available/released at one point.  But I'm sure they are very limited now.

lol @ mocked .. that's a shame I'd have no clue either.

Offline Zenii

  • Matrix Online, the
  • *
  • Posts: 16
  • Karma: 0
  • Gender: Male
Re: MxO Emulator V2.1
« Reply #13 on: November 17, 2009, 03:08:30 PM »
neat ^.^ mxo shall live once again! =P

Offline McBain

  • Dungeons & Dragons
  • *
  • Posts: 35
  • Karma: 0
  • Gender: Male
  • The only constant in life is change.
Re: MxO Emulator V2.1
« Reply #14 on: December 12, 2009, 05:21:00 AM »
Any updates on this emu?